Adding the blend shapes to the character JOEY was a bit of a pain today, they were doing what the mArmot was doing before, changing position instead of the whole head shape. This meant I had to freeze transform all the heads on the main head and then move them away in order for them to work properly, I think this was because Leonard missiles and began to rig the character when he was halfway on the rig, meaning the character wasn't at 0 to add the blendshapes, they were getting confused with where they needed to be.
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