I got the mongol sitting down and had to paint the weights again near his crutch in order for vertices not to be coming right out, deforming the mesh. The smooth tool in the painting weights helped with this issue again.
The Hand issue was a attribute not set at the right name, i believe it was to move the pinky finger curl in.
The Hand issue was a attribute not set at the right name, i believe it was to move the pinky finger curl in.
I think over all the weights on this clothing has haunted me three or four times now. Im not sure if it will ever be exact.
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