Thursday 21 April 2011

Email - Mongol Problems with Wrist....

It seems a couple of you have problems with rotating the wrist, There is a control on the hand control for that, however, i have removed the channel blocking the rotate if you prefer, it gives a bit more freedom with the wrists.

The eye has now been moved back slightly to allow the blendshape to work properly for the eye blink,

In order to deans question, the big smiley face on the outside holds all the blendshapes in the attribute editor, it can then be middle mouse controlled to open and close eyes ect.
If you prefer not to have the blends connected, simply delete the smiley face and all blends can be accessed through> window>Animation editors>blendshapes

The marmot is slightly different, the eyes have seperate blinks on the actual eyes of the smiley face called eye blink. - Ive noticed the eye blends arent attached, but they will be in the up coming rig i will be sending out this evening. Im hoping these will be the final rigs for these characters, but if anyone has problems, im sure i can change them still.


David, i didnt attach all the bloody textures, i think i was distracted earlier, so ill send them separately.


Mongol attached, called mastermongol, i will also add him to the Adrive later......


Cheers everyone

From Tara

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