Monday, 20 June 2011

Friday, 17 June 2011

Hand in

Managed to get my work to disc despite the problems with my Mac not writing to disc, but im not the only one who has been having this problem..... All Done, All Good, Now we just need to get our work ready for degree show.....

Eagle Rig

Some how i forgot to add the eagle rig into my folders, So here he is working......

Schedule of what happened overall to our project....

My General Feedback....On Myself

My Artistic Folder
This folder i'm quite please with, I would have liked to do a couple more concept work on landscape design and do some really detailed pieces, but I had a lot of other work to do and Artistic wasn't my main folder. A lot of the landscape was designed as it was modelled.

My Animation Folder
I didn't think i would be any good at animating to begin with, but it think I did ok in it, I would like to have finessed it a bit more but I think every one was at the same standard for animating in the group so all of it could be finessed to a higher standard than what it is. Rob really Helped us out with his Animating, I think his was better out all of it.

My Technical Folder
I was pleased with this in the end although the rigs could all still be finessed a bit more in looks and in painting weights they worked enough to get some good animation out of it. I would have
liked to have spent even more time on them than i did, i only spent two days on the frank rig and two days on the Joey rig, so i feel these could have been more perfected.

The Blog......
Probably should have updated it a bit more but its got all the information needed I think.......

Thursday, 16 June 2011

My schedules - how it has gone.....

First Term

My Schedule for Second Term

Here is my schedule for the final term.

Scheduling over all.....

With scheduling, I composed a Schedule at the beginning of term one. This stated on which week group members should be carrying out their jobs. This however was not stuck to as everyone seemed to go and do other things and jobs got jumbled up when it came to doing them. Some of the modelling got held back and some of the design work, so that started off a brick wall on our film. No-one wanted to get started on the UV mapping and When Dean was struggling I helped out as it was allowing the rigging to not be finished.

The UV mapping has to be finished before painting the weights or the texture will keep moving on the character.

Th main thing that was holding our team back in the first term was the Anamatic, that didnt get sorted out until mid way through term two.

Wednesday, 15 June 2011

How well have we worked in a Team?....

When the group formed, we had a really great team and mix of people. We all decided to work on Davids project as the other projects already had enough people working on them as it was. One problem for this was because more than one person was working on more films, so I decided to ask David if he wanted to carry on with his project, the Project was a chase sequence, and although the story wasn't quite there, there was a good vibe when we started the project. Everyone started to put into the film, Hayley did some great research into design and films and ideas, David and I started designing and Dean and Sam were in putting there ideas in.

The first term was very beneficial because for one of our projects we were allowed to practice what our specialism was and learn more about it so that when it came to it we would be able to do our work with more knowledge and less problems.

Over Christmas I think we all lost a bit of interest in the film as it wasn't pulling together as we would have liked, the Anamatic we were having problems with and the story kept on changing all the time.
When we spoke to Mike he suggested we look more into the Tex avery style of films like the coyote and Road runner. And some of the ideas got taken from some of the films. David and sam went through the anamatic together as too many people were trying to input into it and the film wasn't working.
When sam and david came back to us with the new anamatic, some of the camera shots could still be changed, but we decided that we had the story and was best to crack on and change the camera shots when some of the animation had been blocked out.
Everyone was pulling together in the second term, Hayley was testing my rigs, helping me to improve them and Animation began to start. Sam came up with some good renders. Although we had Dissertation this term, I think this was the most productive term.

The third term was a bit rocky, Ideally we needed everyone to be in college at the same time to discuss shots, problems with rigs and animation, but found that not everyone would be in at the same time, or some members would decide to work from home and then when problems came it was hard to correct them quickly.
We had some issues with the animation this term, what some thought was good enough for the film others did not, and i think it was down to not having enough animation practice that the animation has fallen in the film and could have been finessed to a much higher standard.

How the projects gone.....

Overall I think that this project has gone very well, I have managed to get involved in every aspect of the making of the film from concept right through to animation. I'm pleased with some of my concept work, although my style is very simplistic I like the marmot designs I came up with and was glad to start modelling the character. I ended up rigging the marmot a couple of times, and found it a huge learning curve when things went wrong or the rig broke. 
I wasn't suppose to be doing uv mapping,but created maps for each of the characters when David was struggling with trying to texture the characters, mine although not perfect seemed to help matters and we went with using mine.
When animating, I got into it using my rigs, and many were having problems with hayley's rig, so I decided that over the weekend would re-do the Mongolian rig, which when it was finished seemed to work better as it has elbows and knee joints. This did mean that rob then had to re-do his run cycle as he preferred to use mine.

Last Week of Work before Hand in.......


To Do: Folders

I need to put together all the animation that i have done, play blasting all the passes and editing them together.

I also need to film my rigs working using Screenium to show the rigs working properly and edit them together for my technical folder.

Need to hand in and finish my 2000 words for E and E and do some Blog work. - Monday

Collect all the images i have done for the project and put them into my artistic folder.

Monday, 13 June 2011


cancelled everyone coming in so we can all finish off folders and promotional stuff can be sorted next week. Sam knows what he has to render and composit the film

Sunday, 12 June 2011


went over to David's to talk about promotional stuff today, decided on a display of 2d concepts and the other of some renders.

Friday, 10 June 2011


Most communication was through email and text, and we were beginning to find it difficult to find out who was doing what and at some points there were times where I felt other members were not doing as much as they could have. Therefore as much as I could have I tried to make myself available at college for if problems arose and needed solving. The one day i did miss was because of a funeral.....

With passing each other files Dean had a bright idea in term one to set up an Adrive account that we could all log into and upload and download files that others would need for the film. It worked really well and although took some time to upload and download and crashed on me a couple of times it meant we didn't have to wait for the following day to get a file from someone that was too big to send by email......

Wednesday, 8 June 2011

Mongol Shot 27

I thought we were having the mongol tease the marmot that he s got the chicken, but apparently not. This is the animation i started for it, the block out, but we are changing it to the man about to eat the food and then he hears wings flapping in background and then when he turns around the food gets snatched by the eagle and flies away.
Im glad i'm not teasing the marmot, its gonna take too long to get the arm animation right.

The Sniff Shot - Shot 2

This is how the sniff shot animation came out....

I tried to make the sniff shot so that the marmot stands up, that way it would link better into deans scene. The cameras all wrong, but this could work if the shot was from behind the marmot getting up...... Ill give it a go tomorrow.

Sniff Shot from Behind Rock

This shot was not for me to do. Dean was having some problems with some of his key frames so I took it off his hands. It made more sense me trying to help due to me doing the sniffing shot at the beginning. Heres how it turned out.
It changed quite a few times. He popped out quite fast to begin with. Then it looked like he was sliding out. There was too many sniffs going on so i cut it down to one. I changed the expression for the marmot and added in ears and took off the eye blink and kept it to just being closed his eyes when he sniffs.
The shot worked out in the animation well, but after putting the shots together, it doesn't really work in the film, and we may just go straight into Deans animation and cut this shot all together....

Grabbing shot

Dean was meant to be doing this shot but he said it was pointless?? Any way it needed doing so i stepped in... Above is the ropey second pass but the hands look like they are all over the place......

Below is the block out i started with, i used the animation from the sliding shot before and changed the marmots position along the ground....

Untitled from Tara Dulake on Vimeo.

Production Scheduling

Our work hasn't all gone to plan like it should have done, everything has been pushed back by a few weeks and i think the animation could have been finessed a little more than what we have finished it to.

Rob has been the biggest help to our film with helping us animating. He has done a brilliant run cycle of both the marmot and the mongolian. The runs look so well done in the film.
He by accident found how to create slow motion in one of his run cycles, so it has help when the mongol runs and trips over the rock...

With out him, I don't think the film would be finished. Hes our little star!

Week to Deadline - Progress so far......

1. Camera Zoom in eagle view, Mongolian walking to fire.

This has been renderd, but Davids deciding to change the camera back to the test we had before going through the trees. This shot may not be ready for hand in but it should be ready for the degree show.

2. Marmot sniffing the smell

This shot has been fully animated by myself, it has been rendered also, sam has put some rocks in it and added the lights ect.

3. Marmot poke head up behind rock. Mongol is cooking by fire.

After Dean did the block out, I took his animation and tidied it up a bit. It has been finessed, but not rendered. Sam and I have had a debate as to wether the shot fits within the film after my sniffing shot.....

4. Marmot sneaks up behind man

The animation to this shot has been done by Dean, the Mongol sitting by the fire part to it we were waiting on, but it was complete yesterday by Rob who added the mongol rubbing his hands together....

5. Mongol looks around, Mongol and Marmot come face to face

This shot has been changed slightly, we are now having a love sequence with the mongol and the chicken......

6. Marmot steals the Chicken and runs away

This is still being complete.....

7. Reaction Shot of Mongolian upset and Angry about food being taken.

Still being complete....

8. Marmot runs away over hills in distance add more trees

This has been finished with the marmot run cycle. Its being rendered.

9. Mongol runs towards camera add more trees

Snatched Shot 009-010 Man Running To Camera from Samuel McGuire on Vimeo.

size:14.0pt;mso-bidi-mso-ansi-language:EN-GBfont-size:12.0pt;">This has been completed and rendered out....

10. Mongol runs over hills after marmot.

This shot follows on from the last

11. Mongol chase marmot up a hill. Marmot Jumps on rock and goes to start sliding down the hill. Mongol Trips on rock and fly’s forward (in Slow motion)

Snatched Shot 011 Trip Part 2 from Samuel McGuire on Vimeo.

Rob has finished the animation for this and it has been rendered out

Snatched Shot 011 Trip Part 1 from Samuel McGuire on Vimeo.

12. Sliding down hill.

I have completed the animation and its been rendered out.

Snatched Shot 012 Sliding Shot from Samuel McGuire on Vimeo.

13. Camera shake towards log – Hands Shaking

I Have also completed the animation for this sequence and its ready to be rendered out....

14. Marmot and Mongol Sliding through log.

Snatched Shot 014 Exit Log Camera from Samuel McGuire on Vimeo.

David has completed the animation and it has been renderd out, sam is not playing with adding an angel light ray in when they slide through the log...

15. Both slide out of log, Marmot get grabbed in mid air

David has finished the animation and its been rendered out.

16. Free-Fall Fighting

The animation has been completed for this shot and is ready to be rendered out....

17. Climb out of ditches both Mongol and marmot.

Dean has done the animation for this. The cameras have been changed slightly.

Snatched Shot 017 Part 1 Blurry from Samuel McGuire on Vimeo.

18. Marmot and Mongol run cycle over the hills

Using the run cycle from Rob this scene has been finished.

19. Mongol runs up hill, side view no legs showing

Rob has finished the sequence and has been rendered out

20. Marmot Jumps over Rocks

Daljeet was doing this shot, but we don't know if we will be using the shot in the film, it was an added extra by sam which isnt really needed within the film.

21. Mongol reaches top of hill slowly – out of breath, Marmot dancing

22. Mongol takes chicken from the marmot, Reaction shot from Marmot.

23. Zoom out- Eagle Wing shot and Fly over

24. Marmot points out the eagle behind him, jumping up and down and flapping his arms to try make him protect the food.

Animation completed by myself, its ready to be rendered.

25. Mongol looks around at bird – Reaction shot as food gets swiped from his hand.

Animation completed by myself ready to be rendered.

26. Bird snatches chicken close up.

Ive Completed animation by myself ready to be rendered.

27. Bird fly’s off with chicken

Ive Animated and completed, needs to be rendered.

28. Reaction shot of both of them, Mongol gets his great idea

David has completed the animation and its now ready to be rendered.

29. Marmot swinging from Spit

Sam has completed the animation and its now rendered.....

Eagle grabbing the chicken.... Shot 25

This shot camera was not the one we were originally using, but stumbled across the camera when it was parented with the head manipulator. I believe it will start just before when the marmot jumps and then show the bird grabs and then flys away...

The marmot animation is the same as before when i did it, i have just repeated the jump for a little while longer by a couple of jumps using the same animation.....

The Birds flap doesn't need to keep flapping, maybe glide down after a flap or so, as they are already high up on the mountain.....

Untitled from Tara Dulake on Vimeo.

Tuesday, 7 June 2011


Today we came in really early at 8 Sam and Hayley came in later at twelve everyone seems pleased with the film and there are just a few animation things to be sorted.

Monday, 6 June 2011


daljeet gave us a sample of the animation today, it's looking good, but I was discussing with David where it might fit in the film. Some of the camera angles will need to change and perhaps add the mongolian in somewhere
We met up again to discuss the project,Sam came in dispute the renders and tried to get the film playblasted to see what else he needed. Hayley could not make it as she went home to Manchester for the weekend, but James managed to come and show us his work, I saw the block out last week and he has taken on board all the poses within the anamatic so the timing is perfect.we sT with him the whole day and went through where he could improve it. He had a lot of key frames that went needed and he added the chicken in. He finished it with us that day so that shot was completed if hayley's was not yet finished,
DAljeet came back to us and he had a problem with his marmots tail, I think he was using the rig before I fixed him. So I re imported the newest one and copied the key frames across so that the animation was the same and he didn't need to re-do any of the animation apart from the tail which was now easier to use.

Thursday, 2 June 2011

Story Board Changes

Looking at Hayley's animation for the marmot stealing the chicken, the Scene is not working in the film, the camera angle is all wrong, and it looks like the mongolian is just giving the chicken to the marmot, and theres some unnecessary animation on him grabbing the hat.

With only two weeks left, its a bit late to change the story but as its an important one then it should be changed now rather than the whole film not working later on......

David decided that it was a more important scene to get right so Rob and I came up with an Idea of the mongol in love with this chicken and then the marmot coming in and stealing it all shown through smooth camera pacing and slow zooms in.
The sequence: The marmot comes in from behind the Mongol, Then we see a close up of the mongol so happy and in love with the chicken, and then we see the marmots hand come in slowly and the mongols expression change. Then there is a cheeky smile from the marmot and he runs off........

We have spoken to hayley about changing the whole sequence and she said she will have a go with this scene. Rob will also be doing it too for his folders for second year as it was part of his idea. This would mean some of hayleys animation is now void, but it can still be used for her folders.....


bob has been animating the slow motion over the rock and I asking about camera angles to Sam, I think though we could change them depending on the block out. 
SAMs rendering again from home and I'm in college hayley has come in to join me and hopefully we an get some of her animation sorted so we can start rendering out some of those vital scenes.

Wednesday, 1 June 2011


had a e and e meeting today, was ment to be meeting with group but others got withheld doing there e and e projects, 
31st may
David and I have both met at ten at college today. James has shown us his block out and we have given him some feedback as to how he can improve it. I believe he is going to change a few of his poses.
Dean has also sat with us, and he's been working on the shot when the marmot and mongol get up dazed from the crash at the bottom of the hill. His progress has got a lot better than at the start of the film, I think we have found something he likes doing! :-)

Sunday, 29 May 2011

The Final Sliding Shot Sequence - Shot 12

Shot Number 12

I was given this shot. It follows from the two characters running up a hill and the mongol trips in slow motion into the fall. This next shot is then followed by the hands infront of the camera sliding towards a log......

Here is what i believe will be renderd out to be the final shot.........

And Here it is rendered......

Friday, 27 May 2011

Joey - Final Rig Working

Model, Blend shapes and Spine and Leg set up by Leonard
Painting Weights, Guey Control and Eye Set- up By myself......

Here he is as a finished Rig, I've given it to Leonard and he will let me know if any issues come up with him......

Im Quite happy with the way he has gone as i only spent three days work on him in the end. I didn't have any issues when it came to file type, it didn't explode on the boys yet...... Mission Achieved


Sam had his parents go away for a week or so, so we will hopefully get a chance to meet up amd animate around his house for a while and set up sone computers so he can render faster. 27th friday
Longest day at uni David Dean and I and bob were all in again today, stayed at uni till 8 didn't get home till late. Spoken to daljeet and I hoping everyone will be in next week, we haven't had a group meeting with everyone for a few days now. Hayley broke her rig today, she managed to somehow parent the contollers together so the arms were doing very strange things, as it was her rig, I tried to see what the problem was but couldn't work it out, i had to get hayley to upload then i had to download the file from adrive, with only a couple of weeks left for animating I didn't fancy sitting for hours to find out what was wrong with it so I tried to copy the animation across to another rig but even then the legs started to spazzing out. I had to say to her in the end that it would be quicker to block out the animation again from scratch or work from an earlier

Thursday, 26 May 2011

Frank Rig

I have been adding the model to the rig andy created.

Here i was trying to get the shoes and clothing to fit properly to the man as for some reason the two models were different sizes.

Painting weights on the hand. the joints in the hand did not match up properly so i had to rotate the handle before i skinned the character.

Painting weights on the man, on the feet.

Setting up the eyes. Somewhere along the line I have managed to loose the connection on the eyes so they dont move when the head does.
Ive had to re-attach them by connecting them to the head joint...

Feed Back about some of Hayleys Animation........

Unfortunately due to illness hayley has not been able to come in for some of the week and again today, therefore David and I have sat for a long while and tried to write her some constructive criticism which may help her animation:

Marmot_Running over hills.....

The camera for that shot needs to come back, showing more of the hills (Check anamatic), and the marmot needs to run right from the left corner for longer than when hes running in the distance. Make him slower in the first second, with him on screen more/closer up to show him running.

Run cycle has improved, Can we see him from the side and back, just post it up.....

Shot 7 - Close_UP face: Head seems to Ropey, needs some weight, he wants to look around quickly, so pause at beginning with shocked expression, and then goes into angry face after the head has turned. (I would show you Davids idea, when he does it its sooo funny! :-))

Shot 6 - You don't need to animate him getting up, we wanna see the mongol with the chicken, then the marmot take it away from him. (This would mean using two pieces of chicken and matching them up and animating the visibility of them to see one from the other, if you need help with this, i will go through it with you.) So the Mongol holds the chicken with the marmot holding the chicken standing in front of him both looking at each other (First pose), then the marmot whips it away from him and gets into a running pose. The the marmot runs off really fast, (Probably be having a motion blur in this point) much the same like the road runner sequence.

Shots 22,23 - liking the holding chicken side to side dancing, we need to take out the spinning, coz otherwise we think that the marmot will see the mongol, so rock him side to side again and then hold up the chicken like a trophy. The mongol should come up, take a couple stomp steps and then snatch the chicken, then when the marmot turns around he should be in right position for next shot.

Falling sequence - First pose is them together holding each other should follow from davids, the shot starts with just the side of the cliff, they both come into the shot and they should both leave the shot realizing the are gonna hit the ground.... the chicken can be falling separate at beginning and then the marmot jumps on mongol to get to the chicken, the jumps need to be slightly faster, but we realize you have only blocked them out.....

Frank Explosion

Again The differences in versions has exploded the rig, Therefore i have had to paint the weights again in maya 2008 so that the twins could use it as they only have 2008 version of Maya


Have e and e session, surprise surprise hardly anyone in, David and Dean were in by the end of it and we discussed what animation had and had not been finishes again, gone through my sniffing shot with David and Dean has gone through he sneaking sequence.


Leonard and Shuhel are having issues with rigging their characters today, I sat next to them and tried to help but trying to do my own work swell, it would be quicker for me to do it myself, therefor leonard created the blend shapes and I have taken home the rest to try and finish it

Wednesday, 25 May 2011


Adding the blend shapes to the character JOEY was a bit of a pain today, they were doing what the mArmot was doing before, changing position instead of the whole head shape. This meant I had to freeze transform all the heads on the main head and then move them away in order for them to work properly, I think this was because Leonard missiles and began to rig the character when he was halfway on the rig, meaning the character wasn't at 0 to add the blendshapes, they were getting confused with where they needed to be. 


Here is the model I have taken from Leonard. He has managed to get up to the stage of having the leg and spine set up, and I have got him to create the blend shapes he wanted to use. Here the eyes have somehow detached from the model, To solve this i have constrain parented the eyes to a controller at the back on a arrow control.
Here I have started to create a guy control, for my other rigs i have added the blend shapes into the sidebar controller, and so i decided to have a go at something new and create a gooey control using the connection editor. It was quite a easy process, and I have tried my best to match the right control to the right blend shapes but leonard make some strange blend shapes....

The Twins_Problem with Frank

The twins came to me with their problem. Andy had made the rig, but the blendshapes were not attaching properly and therefore didn't work, this meant they had one model attached to a rig and another model with blendshapes. The reason I found they were not working was the fact that the two models were different, one was bigger than the other and therefore seen as different meshes. 
To resolve their problem I took the rig and used the model that worked with the blendshapes I then had to make the new clothing fit as Alex had made a new coat and the attach the model and paint the weights. Because there were two meshes,getting the weights right on both of them was a pain. Therefore I learnt a new tool which was to wrap the clothing to the model. This helped a lot as then I could paint the weights to the man unclothed and then the clothing when on would follow wherever the man was moved. There were a couple of issues with the rig, one was that the fingers controller was set up strange. The finger controls were controlled with the grab, so the fingers would move only as much as the index bend ect. This wouldn't be as much of a problem but for close up animation of the hands I think it could limit them.
The rig still has some weighting issues but I'm afraid if I go too much into it I won't get my work done in time, therefore I've done the best I van do on the time frame I had.
They came back to me today with a different problem, the blendshapes and finger movements are lagging, unfortunately this has to do with the history on the character and his blend-shapes and the wrap of the clothing, and without deleting it, it cannot go away, if it was to be deleted, all painting weights on the character would disappear and it wouldn't be connected at all, therefore the only way to solve it this late on in the term would be to play blast the blend shapes, it's a longer way around the issue, but hopefully they can still get something out of the rig.

Sunday, 22 May 2011

Shot 24 marmot point, eagle swoop in

This is my test for the eagle and the action together, needs a lot more work....

Untitled from Tara Dulake on Vimeo.

Shot 24 marmot point, eagle swoop in

This is my test for the eagle and the action together, needs a lot more work....

Untitled from Tara Dulake on Vimeo.

Mongol_ Character Designs and Concept

Sniff_shot New (Shot 2)

Here we have now changed the camera angle, I like the expression at the end, but need to speak to dan and see what he thinks. Also dont know if the shot is too long and i may need to whittle it down a bit....

Untitled from Tara Dulake on Vimeo.

Slide_Down (Shot .....)

Heres the rough block out. I need to make the man slide a bit more harshly across the ground.....

Untitled from Tara Dulake on Vimeo.

Eagle_Working Rig.....

Camera Angle for Shot 24

Finally have a decision on the angle for the camera for shot 22......

Landscape - Concept

Friday, 20 May 2011

Re-do of Mongol Rig and comparison

Although Hayley has rigged the Mongol, some of our animators are finding it hard to use her rig. I have decided to try and re-do the rig to get the animators back on track..... I can still keep all of the Blend shapes she has done, but I will hopefully be able to put the knees and the elbows back into the character, i think they were places slightly in the wrong places....

I have managed to rig the mongol again over the weekend, so now The knees are in the correct place, The weights on the clothing therefore work out a lot better, and each Eye can move separately now. Mine is to the left, hayleys to the right

Thursday, 5 May 2011

Test - Sniff Shot (Shot 2)

The shot was given to Daljeet to do, and he was having a few problems understanding what we wanted from the shot. I decided i would have a go and see if I could create the idea we wanted, This is how its turned out......

Thoughts on this..... Unsure of angle, as Dan commented he has a too big of a head for it to perhaps work, Therefore a side profile may help better......

Untitled from Tara Dulake on Vimeo.

Wednesday, 4 May 2011

Animation - Pose to Pose MArmot (Shot 24)

Tested the bird flying...... Added my marmot jumping up and down. Quite like camera, but still unsure of which we will actually be using.....

RE-DID animation to POSE to POSE, easier to change timings. Still needs work, but need to find out where camera lies to clean up the animation better....

Added more squash and stretch, longer sad pose at beginning....

Tuesday, 3 May 2011

Chicken Model

Dean has re-done the chicken model and the fireplace today..... Tried to give him some helpful hints on modeling technique..

Email on my Progress

Hello All,

New rigs are up on A-Drive for the marmot, mongol and Eagle.

Mongol: Hand size should now be the same
Locators had keyframes on them
Clavicle handles now can be shown and are in correct position

Marmot: when rotated, the tail moves into the body- added new ctrl and parented it to the tail and the main ctrl
The blendshape for big smile is called: Open mouth....

Eagle: not tested yet,

Any new problems let me know.

Rob: We like your run cycle, can you finesse it and also try a run cycle for the marmot for us when you get back: Your dead line for Mongol run is Monday... Let me know if you can't hit the deadline.

Jobs for Thursday:

Hayley: Falling scene finished
Tara: Pointing finished
Dean: Climbing out of hole, block out and finesse on Mongol
David: Finish textures and block out sliding scene
Sam: Enjoy yourself, hell will break loose when you return!!


From Tara

Monday, 2 May 2011

Schedule Till End of Term

Schedule Till End of Term




SAM – Chicken carcass on spit modelled

HAYLEY – Dancing Marmot sequence

TARA – Pointing Marmot

DEAN – Climbing out of holes shot



(Decision needed for end shots….)

DAVID – Textures For Mountains, Sliding in and out of log shot.

SAM – Mongol cooking/Preparing food/ Rendering

HAYLEY – Free Fall Fight sequence

TARA –Rig Chicken carcass, Sliding down hill Shot

DEAN – Climbing out of holes shot - Finalise

ROB – Run Cycle - MARMOT


DAVID - Sliding in and out of log shot.

SAM – Marmot turning on spit, Mongol Pleased. / Rendering

HAYLEY – food gets snatched from marmot, Mongol happy, Mongol Looks round at bird. Food gets snatched.

TARA – Sliding down hill shot

DEAN – Marmot sneaks up behind man shot

ROB – Mongol looks round and comes face to face with Marmot shot


DAVID– Bird flying in

SAM – Lighting/ Rendering/ Compositing

HAYLEY – Chase, Trip on rock and go flying/ Clean up animation/ Applying run cycles to shot sequences

TARA – Applying run cycles to shot sequences

DEAN – Man sneaking up behind man shot finalise

ROB – Clean up on any of your animation that’s needed.


DAVID – Rendering/ Compositing

SAM – Lighting/ Rendering/Compositing

HAYLEY - Clean up animation / Applying run cycles to shot sequences

TARA - Applying run cycles to shot sequences

DEAN – Title sequences


DAVID– Rendering/ Compositing

SAM– Rendering/ Compositing

HAYLEY- Clean up animation/ Applying run cycles to shot sequences

TARA - Rendering/ Compositing

DEAN – Title Sequences





Tuesday, 26 April 2011

Animation Test 01 - Marmot Pointing (Shot 24)

The Shot i got was the marmot pointing out to the mongol that the eagle is about to swoop in and steal there chicken.
Its only my first piece of animation, and im hoping to get it looking a lot better than this.....

The jumps need to be sorted out, and the hands need to be weighted. Maybe more expression and panic needs to be shown..........The feet need to have more done. Need to go into animation editor......

Untitled from Tara Dulake on Vimeo.

Monday, 25 April 2011

Eagle Rigging

The Joints i had problems with as they would move the mesh too much and disjoint the wings. Therefore I attached a handle which is not to be moved so that it doesn't disjoint the wings....

Here i have created two handles that look after the eyes, As you can see below, moving one makes they mesh deform.

Mesh deforming eyes not moving with mesh

The eagle rig handles can move up and down to allow the wings to go up and down.

Sunday, 24 April 2011

Health and Safety

Its nearing the end of making the film and our projects and practically all our work is done on computer. I have begun to get headaches so I plan to stick to the guideline for what we should and should not do in the work place.

Ill be taking regular breaks away from my computer every hour you are meant to have ten minutes away from the computer.

Friday, 22 April 2011

Eagle Test Texture

Here is me testing the texture for the eagle, I wanted to try and use real feather textures to that there is some variation in colour and shading rather than a plain texture. The texture seems to be working quite well.

My Test Textures.......

Texture For the Mongol

Here is the texture i created for the mongol. I took textures of leather and overlayed it with a pure colour for the boots. The texture for the clothing is a textured pattern of knitted fabric, then there is a fur texture for the bit around the bottom.

This is the Texture for the Marmot.... I used a paint tool in photoshop to create this effect. I found this was good as not a lot of the seems are shown....

The Mongol's Hat

Overlayed with a fur texture at low opacity combines with a light brown.

The Mongols Face and Mustache.... Needs more work, but is simple.... Works still......

Mongols Flappy hands......

Hayley's rig....when you use the rotate on the wrist it does not rotate the arm aswell it stops dead at the wrist which isnt right....I know, the wrist can only be rotated, but its the way the rig is set up. Taking off the lock on the rotate gives the same principle as the sliding attributes on the hand, but makes it a bit easier to control the wrist. i cant make it like the marmot, as i may need to re-do the arm set-up.

Scheduling in Shot Gun

We had been given a scheduling software package from Jared to try and help us with our scheduling project in term two.
Here are some screenshots for how it was going.

Unfortunately, our group did not take well to using this software and so nothing was filled out as done, in progress or anything so its very difficult to determine how everyone is getting on with the project.
Therefore it was scrapped and David and I have gone to word of mouth to see how everything is getting on.

Thursday, 21 April 2011

Email - Mongol Problems with Wrist....

It seems a couple of you have problems with rotating the wrist, There is a control on the hand control for that, however, i have removed the channel blocking the rotate if you prefer, it gives a bit more freedom with the wrists.

The eye has now been moved back slightly to allow the blendshape to work properly for the eye blink,

In order to deans question, the big smiley face on the outside holds all the blendshapes in the attribute editor, it can then be middle mouse controlled to open and close eyes ect.
If you prefer not to have the blends connected, simply delete the smiley face and all blends can be accessed through> window>Animation editors>blendshapes

The marmot is slightly different, the eyes have seperate blinks on the actual eyes of the smiley face called eye blink. - Ive noticed the eye blends arent attached, but they will be in the up coming rig i will be sending out this evening. Im hoping these will be the final rigs for these characters, but if anyone has problems, im sure i can change them still.

David, i didnt attach all the bloody textures, i think i was distracted earlier, so ill send them separately.

Mongol attached, called mastermongol, i will also add him to the Adrive later......

Cheers everyone

From Tara

Email - Progress

I have tried to fix the marmot which for some reason had a few problems as listed below. I have managed to fix him and hoping that he will be able to be animated with.

Because the marmot has such small arms and legs, there is a big crease when you try to stretch the leg back too far. I spoke with David about this and he said it looks natural anyway and when hes running you won't see much of that anyway, so he is how he is.....

Attached is Marmot - Which im hoping is going to be final......


Hands- fingers should now work
Few weights issues
Feet, should now work on TOES properly for bending of foot
Blendshapes are now added to head control
Blink is on both of the eyes on circle around the eyes like goggles

Any more issues, let me know.

Thank you

From Tara

Animation - The Shots, Given out....

Here is What people have been allocated, please check the Anamatic to get the full Picture of exactly what's happening in each shot and for how long..... Sam has set up most cameras and time lines, collect files off of A-Drive....







Animation Shots - SNATCHED

1. Camera Zoom in eagle view, Mongolian walking to fire.

2. Marmot sniffing the smell

3. Marmot poke head up behind rock. Mongol is cooking by fire.

4. Marmot sneaks up behind man

5. Mongol looks around, Mongol and Marmot come face to face

6. Marmot steals the Chicken and runs away

7. Reaction Shot of Mongolian upset and Angry about food being taken.

8. Marmot runs away over hills in distance

9. Mongol runs towards camera

10. Mongol runs over hills after marmot.

11. Mongol chase marmot up a hill. Marmot Jumps on rock and goes to start sliding down the hill. Mongol Trips on rock and fly’s forward (in Slow motion)

12. Sliding down hill.

13. Camera shake towards log – Hands Shaking

14. Marmot and Mongol Sliding through log.

15. Both slide out of log, Marmot get grabbed in mid air

16. Free-Fall Fighting

17. Climb out of ditches both Mongol and marmot.

18. Marmot and Mongol run cycle over the hills

19. Mongol runs up hill, side view no legs showing

20. Marmot Jumps over Rocks

21. Mongol reaches top of hill slowly – out of breath, Marmot dancing

22. Mongol takes chicken from the marmot, Reaction shot from Marmot.

23. Zoom out- Eagle Wing shot and Fly over

24. Marmot points out the eagle behind him, jumping up and down and flapping his arms to try make him protect the food.

25. Mongol looks around at bird – Reaction shot as food gets swiped from his hand.

26. Bird snatches chicken close up.

27. Bird fly’s off with chicken

28. Reaction shot of both of them, Mongol gets his great idea

29. Marmot swinging from Spit

Wednesday, 20 April 2011

Mongol - Sitting

Hayley's posted on the group blog, she has problems with making the mongol sit down?..... Below are her screen grabs....

I managed to get the mongol sitting in a pose, Hayley was having a few issues with his clothing, so hopefully i managed to sort them out.

I painted a few weights on the clothing, but it should all be ok now....

Wednesday, 30 March 2011

Animation Shots

Animation Shots

Heres just a list of what i can gather needs animating and Roughly who will be doing what....

P= Priority Shot

P- Camera Zoom in eagle view. - Sam

P - Marmot sniffing the smell - Daljeet

P - Marmot pokes head up behind rock - Daljeet

P - Marmot sneaks up behind mongol -

- Mongol looks around (CU)

- Mongol and Marmot come face to face

P - Marmot steals the Chicken

P - Marmot runs away -

- Marmot runs off Tex Avery Style

- Mongol runs towards camera

- Mongol chase marmot up a hill and they trip on rock – marmot leaps forward and Mongol is thrown. – Tex Avery style

- Sliding down hill.

- Camera shake towards log

- Marmot and Mongol Sliding through log.

P - Both slide out of log, Marmot get grabbed in mid air

P - Free-Fall Fighting - Hayley

- Cloud of smoke (After effects) - Sam

P - Climb out of ditches both Mongol and marmot.

- Marmot and Mongol run cycle over the hills

- Mongol reaches top of hill slowly – out of breath

- Marmot dancing

P - Mongol takes chicken from behind the marmot

- Bird flying in - David

- Marmot point out the eagle behind him, jumping up and down and flapping his arms.

- Mongol looks around at bird.

P - Bird snatches chicken - David

- Marmot turning on a Spit.

Models to be done:



Environment – Mountains – Cliff, Hill Slide down.


Marmot as Burnt

Environment – Ground holes when they crash to floor.

Next Three Weeks – TO DO:

Sam and David – Environment with cameras Set up. - Tuesday

Tara – Improving Rigs.

Hayley – Animation tests

Tuesday, 29 March 2011

Mongol Test texture..

Mongol Adding and making the test textures for the clothing......

This above picture has the Bump added to the texture, below the mongol is textured without the Bump...

Face texture, created in photoshop. Need to get rid of the shading on the face and make sure the same skin colour is used on the hands.....
Below is the UV texture map i Tried to create with the help of Marios.

Hat Bump map, created in Photoshop, sing black an white and inverting them over....

The hat texture added fur at a low opacity so its not too strong and the seems wont be noticed as much...

Here is the Hats UV map

The Mongols Bump Map for the Clothing,

The Mongol's Texture for the Clothing.

The UV Map for the Clothing.....