After getting all his geometry in the right places,i managed to use the sculpt geometry tool to get the proportions i wanted...
He looks really cute....Problem
I think I may have some issues with the triangles near the eyes?
Here he is in mesh form...
I used a tutorial to try and help with the shape of the marmot for his body from one on how to make a cat:
Maya 2011 - The handbook
Nose could be made bigger...
This marmot follows from my very first attempt at modelling, I did this without a tutorial or help so he looks very blocked out compared with the body in front of him...
Strange lines are however going down his tummy.
I found this was to do with the normals, and i had o soften the edge in order to get rid of this problem.
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