And Here it is rendered......
Sunday, 29 May 2011
And Here it is rendered......
Friday, 27 May 2011
Sam had his parents go away for a week or so, so we will hopefully get a chance to meet up amd animate around his house for a while and set up sone computers so he can render faster. 27th friday
Longest day at uni David Dean and I and bob were all in again today, stayed at uni till 8 didn't get home till late. Spoken to daljeet and I hoping everyone will be in next week, we haven't had a group meeting with everyone for a few days now. Hayley broke her rig today, she managed to somehow parent the contollers together so the arms were doing very strange things, as it was her rig, I tried to see what the problem was but couldn't work it out, i had to get hayley to upload then i had to download the file from adrive, with only a couple of weeks left for animating I didn't fancy sitting for hours to find out what was wrong with it so I tried to copy the animation across to another rig but even then the legs started to spazzing out. I had to say to her in the end that it would be quicker to block out the animation again from scratch or work from an earlier
Thursday, 26 May 2011
I have been adding the model to the rig andy created.
Leonard and Shuhel are having issues with rigging their characters today, I sat next to them and tried to help but trying to do my own work swell, it would be quicker for me to do it myself, therefor leonard created the blend shapes and I have taken home the rest to try and finish it
Wednesday, 25 May 2011
Adding the blend shapes to the character JOEY was a bit of a pain today, they were doing what the mArmot was doing before, changing position instead of the whole head shape. This meant I had to freeze transform all the heads on the main head and then move them away in order for them to work properly, I think this was because Leonard missiles and began to rig the character when he was halfway on the rig, meaning the character wasn't at 0 to add the blendshapes, they were getting confused with where they needed to be.
Here I have started to create a guy control, for my other rigs i have added the blend shapes into the sidebar controller, and so i decided to have a go at something new and create a gooey control using the connection editor. It was quite a easy process, and I have tried my best to match the right control to the right blend shapes but leonard make some strange blend shapes....
The twins came to me with their problem. Andy had made the rig, but the blendshapes were not attaching properly and therefore didn't work, this meant they had one model attached to a rig and another model with blendshapes. The reason I found they were not working was the fact that the two models were different, one was bigger than the other and therefore seen as different meshes.
To resolve their problem I took the rig and used the model that worked with the blendshapes I then had to make the new clothing fit as Alex had made a new coat and the attach the model and paint the weights. Because there were two meshes,getting the weights right on both of them was a pain. Therefore I learnt a new tool which was to wrap the clothing to the model. This helped a lot as then I could paint the weights to the man unclothed and then the clothing when on would follow wherever the man was moved. There were a couple of issues with the rig, one was that the fingers controller was set up strange. The finger controls were controlled with the grab, so the fingers would move only as much as the index bend ect. This wouldn't be as much of a problem but for close up animation of the hands I think it could limit them.
The rig still has some weighting issues but I'm afraid if I go too much into it I won't get my work done in time, therefore I've done the best I van do on the time frame I had.
They came back to me today with a different problem, the blendshapes and finger movements are lagging, unfortunately this has to do with the history on the character and his blend-shapes and the wrap of the clothing, and without deleting it, it cannot go away, if it was to be deleted, all painting weights on the character would disappear and it wouldn't be connected at all, therefore the only way to solve it this late on in the term would be to play blast the blend shapes, it's a longer way around the issue, but hopefully they can still get something out of the rig.
Sunday, 22 May 2011
Friday, 20 May 2011
Thursday, 5 May 2011
Wednesday, 4 May 2011
RE-DID animation to POSE to POSE, easier to change timings. Still needs work, but need to find out where camera lies to clean up the animation better....
Added more squash and stretch, longer sad pose at beginning....
Tuesday, 3 May 2011
Monday, 2 May 2011
Schedule Till End of Term
EVERYONE NEEDS TO ADD TO THEIR BLOGS AND GET FOLDERS READY
MONDAY 2nd MAY – SUNDAY 8th MAY
DAVID – Textures, MONGOL, MARMOT,
SAM – Chicken carcass on spit modelled
HAYLEY – Dancing Marmot sequence
TARA – Pointing Marmot
DEAN – Climbing out of holes shot
ROB – RUN Cycle - MONGOL
MONDAY 9th MAY – SUNDAY 15th MAY
(Decision needed for end shots….)
DAVID – Textures For Mountains, Sliding in and out of log shot.
SAM – Mongol cooking/Preparing food/ Rendering
HAYLEY – Free Fall Fight sequence
TARA –Rig Chicken carcass, Sliding down hill Shot
DEAN – Climbing out of holes shot - Finalise
ROB – Run Cycle - MARMOT
MONDAY 16th MAY – SUNDAY 22nd MAY
DAVID - Sliding in and out of log shot.
SAM – Marmot turning on spit, Mongol Pleased. / Rendering
HAYLEY – food gets snatched from marmot, Mongol happy, Mongol Looks round at bird. Food gets snatched.
TARA – Sliding down hill shot
DEAN – Marmot sneaks up behind man shot
ROB – Mongol looks round and comes face to face with Marmot shot
MONDAY 23rd MAY – SUNDAY 29th MAY
DAVID– Bird flying in
SAM – Lighting/ Rendering/ Compositing
HAYLEY – Chase, Trip on rock and go flying/ Clean up animation/ Applying run cycles to shot sequences
TARA – Applying run cycles to shot sequences
DEAN – Man sneaking up behind man shot finalise
ROB – Clean up on any of your animation that’s needed.
MONDAY 30th MAY – SUNDAY 5th JUNE
DAVID – Rendering/ Compositing
SAM – Lighting/ Rendering/Compositing
HAYLEY - Clean up animation / Applying run cycles to shot sequences
TARA - Applying run cycles to shot sequences
DEAN – Title sequences
MONDAY 6th JUNE – SUNDAY 12th JUNE
DAVID– Rendering/ Compositing
SAM– Rendering/ Compositing
HAYLEY- Clean up animation/ Applying run cycles to shot sequences
TARA - Rendering/ Compositing
DEAN – Title Sequences
SOUND DESIGN – CREATING SOUND
MONDAY 13th JUNE – FRIDAY 17th JUNE
SOUND COMPOSITED IN
JUNE 17th – HAND IN